observations from my chapter 3 replay
some disorganized thoughts from my liveblog.
> i love how strange the opening feels. the exact same layout as ch1 closet. susie “lets go on adventure ^__^” without questioning anything.and ralsei’s dialogue sounds so scripted too. theres something almost fanfiction-y about some parts of ch3. or maybe i just perceive it that way because of fandom brainrot.
> so if ralsei knows all of that. do the other darkners also know what objects they are?? like do they have awareness of the lightworld to that extent???
> you can still see the MANTLE logo before the legend of tenna screen appears
ralsei will always follow kris. susie does whatever she wants. kris is the only one who can move the game forward (player character powers/privilege)
> i love that kris became a creepypasta protagonist during MANTLE. “you were used up” pronounced the same as “you are next”
> the darkners are backstage with their own controller. ralsei is like a special darkner that can play with the lightners.
> idea that might not be true and im just saying things: if the boards are a reflection of the outside layer so to speak then you can "map" the elements of it to DELTARUNE. what interests me is the Backstage, in this case what would that represent? the depths? the darkners exist backstage. i dont know.
> ramb mentions the girl: i thought it was noelle at first like many people, but now i have been convinced by fandom that its referring to december and is intentionally ambiguous/misleading.
Inside there was something hard like lacquer. It was a small, dark, triangle. You tried to take it... But, it slipped through your hand And you couldn't find it anymore.
You couldn't find
Your hand.
> freedoms just a penumbra phantasm for big shots around the world revolving. hes just saying random lore bait words, he thinks hes part of the team
> also why is kris always being lead into dark places by a random guy who is convinced they know what they want but they just end up getting in a situation thats kinda traumatic
this is foreshadowing for something horrible isnt it ![]()
> did i just hear THE HOLY motif in Dump, tf???
> the trend of the keys. jevil, spamton and mantle
> "Thanks for your hard work, Kris." inmediately followed by YOU WERE USED UP. oh kris... and the way they turn away from the screen for a moment. #TheyreFucked
> susie's reaction to tenna's phonecall. susie being disappointed by adult/authority figures.
> kris doesnt want to dig through the trash and its very messed up of you, the player, to make them do so.
> hmmm kris changes from LW to DW. what does it mean. and when you leave mancountry, you hear the sound of waves.
> the sword allows you to go through places that are blocked, or are part of the environment. if you get strong enough you can go out of bounds???? < but also not really because if you go past those obstacles theres still game content. so its not that you break the game, but that getting stronger and destroying things was just part of its nature. yeah something like that (clueless)
> is the controller representative of the connection (the soul)?
yeah thats all i dont have any cool analysis that hasnt been said before. i just wanted to write things down and express things with my own words.
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